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Andrew 'Ender' Wiggin is a six-year-old boy born into a future that has suffered two devastating
invasions from an alien species called the buggers. The International Fleet,
whose task it is to prepare for the next bugger invasion, monitors children through devices implanted
on their necks, to determine who can be trained from a very young age to be the next generation of
soldiers defending Earth.
Ender is sent into space to attend Battle School when he is six years old.
Children are subjected to grueling training that takes
the form of war games, played both in computer simulation and in combat practice in an
zero-gravity Battle Room. Ender is a natural.
He excels immediately, and becomes commander of his own platoon.
Ender is secretly being groomed by the Fleet to become humanity's new savior.
Ender's Game works from its first page to its last. For one thing, it's the character study of
a young boy whose childhood is being denied him by those who are in fact putting on a show of
catering to it. The battle games are just that, games, but the consequences are real in terms of how
they affect real lives.
Ender's Game was the winner of the Hugo Award for best novel in 1986 and the Nebula Award for best novel
in 1985. The following year, its sequel, Speaker for the Dead, also won both awards.
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This project was made possible in part by a grant from the Oregon Council for the Humanities,
a statewide nonprofit organization and an independent affiliate of the National Endowment for the
Humanities, which funds OCH's grant program.
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